This is some Napoleonic wargaming I could get into.

This is some Napoleonic wargaming I could get into.

http://www.thewarstore.com/Perry-Brothers-Battle-in-a-Box-TravelBattle-Wargame-BOX-Set.html

Comments

  1. I almost wish it was a folding box (like a travel chess set) with the pieces mounted on lego-like snap bases. That would be cool. :)

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  2. If there was one of these for a WW2 game I'd buy it in a heartbeat.

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  3. A tiny Tide of Iron would be awesome.

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  4. Oh, that reminds me. amazon.com - Amazon.com: Tide of Iron: Next Wave: Toys & Games This is the newest one and the one I should get, right?

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  5. There's a bunch of grognardy types hating on it because the armies use the same sculpts and are just differentiated with colors...because that's boardgamey.

    My thinking is if you're more about the uniforms being right than sound battle tactics, then you're not really a historical wargamer, you just like painting dolls and thought it sounded more manly if they were soldiers.

    Which is cool and all, but I've played historical war games with 1x1 Legos based on flats...because at the end of the day, rules for handling putting infantry into squares don't care about how nicely painted the infantry are

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  6. All the infantry in old (very serious) hex and counter wargames pictured infantry as an x-ed out flag. The enemy was just a different color. Same diff.

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  7. It was kind of a revelation to me in Jon Peterson's Playing at the World that miniatures gamers and (boardgame) wargamers were different subcultures. In my mind this was all "wargaming" with different investments in physical components.

    Richard Borg's Command & Colors games started out as miniatures games rules, that were then re-packaged as board games for mass consumption. This looks like the same sort of thing, but taken a step further.

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  8. Oh yeah. Hex and counter guys and minis and rulers guys hated each other for decades.

    Historically the minis and tabletop guys were first but they largely came out of the collectables and history buff side of things. So they were naturally geared towards proper regimental colors and "barely existent" rules that relied on everyone "knowing" how a particular engagement would play out based on their historical knowledge.

    The board war gamers totally ruined gaming with their ugly counters and straight jacketed rules that couldn't handle edge cases without page after page of fiddly stuff.

    It's funny today how many times that same kind of silliness gets replayed in different contexts.

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