I've reached a major milestone with the Basic / Expert Core Rules project: with a blustery Saturday morning and v0.

Originally shared by Gavin Norman

I've reached a major milestone with the Basic / Expert Core Rules project: with a blustery Saturday morning and v0.7.0 of the document, I've reached the point where I consider the core rules document tentatively complete! (Of course, that's not to say that it really is complete. It's entirely possible that I've missed really obvious things out.)

The Documents
Yes, it's become three documents now.

1. Basic / Expert Purist Core Rules: https://drive.google.com/open?id=1cdbkwE7i2t9ONJZjrO5ausQVHzq_o2rHV1SjVYzYlbc
2. Basic / Expert Augmented Core Rules: https://drive.google.com/open?id=1qVj20Y0mlDIvMYSls54fTBUGxx8UGyjXR7JaR9IkkyA
3. Standard Combat Charts: https://drive.google.com/open?id=19jMX-mopwwOQzuUVB9hquDsdAW0QlE-lbmwM49-h2eo

1 is the real core. 2 is the core plus a few extra, optional rules to clarify certain situations. 3 is the standard attack and saving throw charts. (I separated those out as all those tables were making editing the other docs sluggish!)

Checking Everything
So now the basic document is complete, I want to make sure that it achieves the goals set out above. Goal 3 is already done (see the OGL at the end of the document), but the other goals will require some checking. This is where input from other people -- especially B/X aficionados -- would be really appreciated. Given the scope of the project (as defined by the goals) is anything missing, when compared to B/X? Is anything wrong?

More...
See this blog post for a little more discussion about other stuff I have in mind for this project.

http://the-city-of-iron.blogspot.de/2017/06/basic-expert-core-rules-initial.html

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