Runequest (3e because that's what I have) Culture and Occupation tables to generate Backgrounds and available...


Runequest (3e because that's what I have) Culture and Occupation tables to generate Backgrounds and available classes for 5e. Pick an appropriate skill and/or tools to be proficient in based on roll. I would require training in downtime between levels to multi-class. You wouldn't start with many spellcasters or rogues.

Culture (1d8)
1 Primitive
2, 3 Nomad
4-6 Barbarian
7, 8 Civilized

Primitive Backgrounds/Classes Available (1d6)
1, 2 Fisher - Barbarian, Ranger
3-5 Hunter - Barbarian, Ranger
6 Assistant Shaman - Bard, Druid

Nomad Backgrounds/Classes Available (1d20)
1,2 Crafter - Fighter, Sorcerer
3-10 Herder - Barbarian, Fighter, Ranger, Sorcerer
11- 15 Hunter - Barbarian, Ranger
16 Noble - Barbarian, Fighter, Ranger, Sorcerer
17-18 Assistant Shaman - Bard, Druid, Sorcerer, Warlock
19-20 Warrior - Barbarian, Fighter, Ranger

Barbarian Backgrounds/Classes Available (1d20)
1,2 Crafter - Fighter, Sorcerer
3 Entertainer - Bard, Sorcerer
4-10 Farmer - Barbarian, Fighter
11, 12 Fisher - Barbarian, Fighter, Sorcerer
13, 14 Herder - Barbarian, Fighter, Ranger
15, 16 Hunter - Barbarian, Ranger
17 Noble - Barbarian, Cleric, Fighter
18 Priest Acolyte/Assistant Shaman - Bard, Cleric, Druid, Sorcerer, Warlock
19, 20 Warrior - Barbarian, Fighter

Civilized Backgrounds/Classes Available (1d20)
1 Apprentice Wizard - Wizard
2 Crafter - Fighter, Rogue, Sorcerer
3 Entertainer - Bard, Rogue
4-9 Farmer - Cleric, Fighter
10 Healer - Cleric, Warlock
11-12 Herder - Fighter, Ranger
13 Merchant - Rogue, Wizard
14 Noble - Fighter, Paladin
15 Priest Acolyte - Cleric, Monk, Paladin, Warlock
16 Sailor - Fighter, Sorcerer
17 Scribe - Cleric, Monk, Wizard
18 Soldier - Fighter
19, 20 Thief - Monk, Rogue

Comments

  1. You know I would love to play a low-magic, Dark Ages game.

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  2. Possible names for this far in the future game, Hoov:
    Dirt & Dung
    Shit & Shield Walls
    Bloody Flux
    War Spear

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  3. All we'd need to do is add the ACKS injury table. don't have any magic items except very dangerous ones, as suggested in the "Sword and Sorcery" play style in the DMG. And have $$ be a common motivation. Imagine it - a party full of Barbarians, Fighters, Rangers!

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  4. I would like Warlord Chronicles style magic too. Nimue's "charm of concealment" etc. Want to cross a ghost fence? Make your save. Sacrifices or good auguries give advantage to a roll during a battle or something...

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  5. yeah, just anything low-magic. with those rolls required for anything magical (besides Sorcerer) magic will be rare enough. except for the bad-guys of course.

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