Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
are there frozen dead dudes strung out along the climbing course acting as macabre landmarks, piles of human excrement, and heaps of garbage too?
ReplyDeleteI sure hope so.
ReplyDeleteOh man
ReplyDeleteNot only white but evidently early modern European, based on their armour.
ReplyDeletegenerations of hatred for the local mountain dwellers, who try to forget their shameful history appeasing wrathful gods.
so that's a great example of concision over clarity, but at least they're not enlightened guardians of the mountain's purity?
I'm a little reluctant to judge (but not enough to not post at all), but maybe the adventure itself is fine? My idea of an Everest-inspired adventure would be a LotFP wilderness nega-dungeon with all the things Benjamin Baugh mentions. The only reward for survival being able to say you'd done it.
ReplyDeleteAlso good would be Counter-Colonial style, with the players being the locals seeking a way to stop all these outsiders from fucking up their mountain.
Casey G. I love the idea of a local faction killing climbers and making it look like accidents.
ReplyDelete