There are a lot of procedures, but they're not complicated. Sequence of play: Move Draw an Op card (combat, challenges, etc) and resolve it. Perform a special action (recruit, repair, Net Run etc) If your run out of Op cards before you complete your mission, you lose. I lost. I was doing great, then got hit by a sand storm and half my team was wounded. I managed to get to the mission Nexus, but I failed.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
More details! This looks clean and concise.
ReplyDeleteThere are a lot of procedures, but they're not complicated.
ReplyDeleteSequence of play:
Move
Draw an Op card (combat, challenges, etc) and resolve it.
Perform a special action (recruit, repair, Net Run etc)
If your run out of Op cards before you complete your mission, you lose.
I lost.
I was doing great, then got hit by a sand storm and half my team was wounded. I managed to get to the mission Nexus, but I failed.
https://lh3.googleusercontent.com/L4nz686sNgsy83apEICEGcKIOck1AW75FjO11KsfQ7JKowrx3QW-HhpYIx66JMedPjI_B7S-qoU
Looks awesome. Casey have you seen solo sci-fi wargame Invaders From Dimension X? I've been wanting to give that a go.
ReplyDeleteThe board reminds me of the old SPI solo game Time Trippers which I played the hell out of back in the day.
ReplyDeleteNice! I read the rules for MIG Alley but haven't had a chance to play yet.
ReplyDeleteI have not seen Invaders from Dimension X, but that sounds right up my alley.
ReplyDeleteFor later reference:
ReplyDeletetinybattlepublishing.com - Invaders from Dimension X