There are a lot of procedures, but they're not complicated. Sequence of play: Move Draw an Op card (combat, challenges, etc) and resolve it. Perform a special action (recruit, repair, Net Run etc) If your run out of Op cards before you complete your mission, you lose. I lost. I was doing great, then got hit by a sand storm and half my team was wounded. I managed to get to the mission Nexus, but I failed.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Correction in comments, I'm still mad Ok, I found out the 5e allosaurus from Tomb of Annihilation was only CR2 and was outraged, so I made a comparison of a D&D character and allosaurus specimen MOR 693. Then I compared the allosaurus to a polar bear, also CR2. The bear has 5HD and the allosaurus has 6HD. So, I take it back. CR 2 is fine.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
More details! This looks clean and concise.
ReplyDeleteThere are a lot of procedures, but they're not complicated.
ReplyDeleteSequence of play:
Move
Draw an Op card (combat, challenges, etc) and resolve it.
Perform a special action (recruit, repair, Net Run etc)
If your run out of Op cards before you complete your mission, you lose.
I lost.
I was doing great, then got hit by a sand storm and half my team was wounded. I managed to get to the mission Nexus, but I failed.
https://lh3.googleusercontent.com/L4nz686sNgsy83apEICEGcKIOck1AW75FjO11KsfQ7JKowrx3QW-HhpYIx66JMedPjI_B7S-qoU
Looks awesome. Casey have you seen solo sci-fi wargame Invaders From Dimension X? I've been wanting to give that a go.
ReplyDeleteThe board reminds me of the old SPI solo game Time Trippers which I played the hell out of back in the day.
ReplyDeleteNice! I read the rules for MIG Alley but haven't had a chance to play yet.
ReplyDeleteI have not seen Invaders from Dimension X, but that sounds right up my alley.
ReplyDeleteFor later reference:
ReplyDeletetinybattlepublishing.com - Invaders from Dimension X