Snubfighter

Snubfighter
Had to try out the new map, so I playtested a new mechanic. To add a little uncertainty and versatility, I've added Command Points. Each side gets 3, maybe variable with more testing. A command point lets you raise your attack or defense, add movement at an opportune time, increase the range of a weapon, or get a missile lock. Two points increases your die for initiative.

Used most command points for moving out of the firing line (prompting the other side to spend points to react) and initiative. I did use a few to increase firing range (better in the opening rounds than later) and to increase an attack roll.





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