Trying out some house rules for Pirates Cove.


Trying out some house rules for Pirates Cove.
Roll a d4 to determine got location instead of just being able to declare it. These cards allow you to break that rule.

Comments

  1. why a d4, I thought there were six locations?

    ReplyDelete
  2. Four: sails, crew, cannons, hull.

    ReplyDelete
  3. Been a while since I played, but I thought it also had a treasure island and a tavern island. Must have been wrong, sorry!

    ReplyDelete
  4. There are six islands, yes, but the ships have four sections. This is just for combat.

    ReplyDelete

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