Trying out some house rules for Pirates Cove. Roll a d4 to determine got location instead of just being able to declare it. These cards allow you to break that rule.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
why a d4, I thought there were six locations?
ReplyDeleteFour: sails, crew, cannons, hull.
ReplyDeleteBeen a while since I played, but I thought it also had a treasure island and a tavern island. Must have been wrong, sorry!
ReplyDeleteThere are six islands, yes, but the ships have four sections. This is just for combat.
ReplyDelete