I remember feeling bad about killing the lion as well - even though it ate our party's other elf - when I was that age. Moral play is like real and stuff.
That's kinda awesome. Not that she cried but because she had the human decency to care about an imaginary creature. RPGs are great for that.
I think one of my first "becoming morally aware" moments was when my older brother was DMing, and my friends and I killed a sleeping townsman to steal his horses (typical murder hobo behavior). We were all excited and then my brother described the man's wife coming home from the market.
I didn't really consider the consequences of my actions until that moment. I felt legitimately guilty and have never forgotten.
Maybe she will be a GM. She just asked me how to spell “theories”. So I checked on what she is doing, and she appears to be looking for My Little Pony fan theories on YouTube. I need to monitor that to make sure she isn’t watching right wing trash, but I’m kinda impressed.
I really do want to evangelize (though I won't come to your porch with pamphlets) for the idea of 'moral play' being at the core of good table top. The ability to make 'bad' and 'good' decisions without real-world consequences and with in game consequences that don't force a specific morality really is one of the most interesting elements of tabletop roleplaying. I also think it tends to make players more moral after a while or at least can create empathy and self examination - which for a game stereo-typically/historically played by alienated teens suggests a pretty positive effect.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Awwww. That poor bloodthisty maneating pussycat! :P
ReplyDeleteAnd they knocked out the hermit, stole his treasure, then murdered him. No tears for him though.
ReplyDelete😍
ReplyDeletePoor Abby! You baby-orc-ed her!
ReplyDeleteShe baby-orc'd herself!
ReplyDeleteI remember feeling bad about killing the lion as well - even though it ate our party's other elf - when I was that age. Moral play is like real and stuff.
ReplyDeleteThat's kinda awesome. Not that she cried but because she had the human decency to care about an imaginary creature. RPGs are great for that.
ReplyDeleteI think one of my first "becoming morally aware" moments was when my older brother was DMing, and my friends and I killed a sleeping townsman to steal his horses (typical murder hobo behavior). We were all excited and then my brother described the man's wife coming home from the market.
I didn't really consider the consequences of my actions until that moment. I felt legitimately guilty and have never forgotten.
#D&DMorals
The other amazing thing was giving some cultists of Tharizdun a fair chance, letting them pitch their religion before deciding to kill them all.
ReplyDeleteThat's what I do with missionaries on my porch.
ReplyDeleteI look forward to this kinda thing. Not the missionaries on the porch. The gaming with my kid.
ReplyDeleteMaybe she will be a GM. She just asked me how to spell “theories”. So I checked on what she is doing, and she appears to be looking for My Little Pony fan theories on YouTube. I need to monitor that to make sure she isn’t watching right wing trash, but I’m kinda impressed.
ReplyDeleteI really do want to evangelize (though I won't come to your porch with pamphlets) for the idea of 'moral play' being at the core of good table top. The ability to make 'bad' and 'good' decisions without real-world consequences and with in game consequences that don't force a specific morality really is one of the most interesting elements of tabletop roleplaying. I also think it tends to make players more moral after a while or at least can create empathy and self examination - which for a game stereo-typically/historically played by alienated teens suggests a pretty positive effect.
ReplyDeleteI’d love to see a month’s worth of blog essays about how to ref as a universe that operates on various shades of implied moral rules or lack of.
ReplyDelete