Abby cried real tears after killing the Mad Hermit's pet mountain lion and then wondering if it had cubs.


Abby cried real tears after killing the Mad Hermit's pet mountain lion and then wondering if it had cubs.

Comments

  1. Awwww. That poor bloodthisty maneating pussycat! :P

    ReplyDelete
  2. And they knocked out the hermit, stole his treasure, then murdered him. No tears for him though.

    ReplyDelete
  3. I remember feeling bad about killing the lion as well - even though it ate our party's other elf - when I was that age. Moral play is like real and stuff.

    ReplyDelete
  4. That's kinda awesome. Not that she cried but because she had the human decency to care about an imaginary creature. RPGs are great for that.

    I think one of my first "becoming morally aware" moments was when my older brother was DMing, and my friends and I killed a sleeping townsman to steal his horses (typical murder hobo behavior). We were all excited and then my brother described the man's wife coming home from the market.

    I didn't really consider the consequences of my actions until that moment. I felt legitimately guilty and have never forgotten.

    #D&DMorals

    ReplyDelete
  5. The other amazing thing was giving some cultists of Tharizdun a fair chance, letting them pitch their religion before deciding to kill them all.

    ReplyDelete
  6. That's what I do with missionaries on my porch.

    ReplyDelete
  7. I look forward to this kinda thing. Not the missionaries on the porch. The gaming with my kid.

    ReplyDelete
  8. Maybe she will be a GM. She just asked me how to spell “theories”. So I checked on what she is doing, and she appears to be looking for My Little Pony fan theories on YouTube. I need to monitor that to make sure she isn’t watching right wing trash, but I’m kinda impressed.

    ReplyDelete
  9. I really do want to evangelize (though I won't come to your porch with pamphlets) for the idea of 'moral play' being at the core of good table top. The ability to make 'bad' and 'good' decisions without real-world consequences and with in game consequences that don't force a specific morality really is one of the most interesting elements of tabletop roleplaying. I also think it tends to make players more moral after a while or at least can create empathy and self examination - which for a game stereo-typically/historically played by alienated teens suggests a pretty positive effect.

    ReplyDelete
  10. I’d love to see a month’s worth of blog essays about how to ref as a universe that operates on various shades of implied moral rules or lack of.

    ReplyDelete

Post a Comment

Popular posts from this blog

This is my gaming circle minus my ACKS players.