I kind of want to make a stealth-Joust DCC module and see how long it takes for my players to figure it out. Not very long once they mount their flying goose and get their lance I imagine.
Oh man, I guess I should have remembered. I love Moon Patrol. Williams developed its own breakthrough hit with the release of 1980's Defender, whose gameplay, horizontal scrolling, and dynamic color influenced many subsequent games. It was followed by a sequel in 1981, Stargate, and a group of popular and influential titles: Joust, Robotron: 2084, Sinistar, and the licensed Moon Patrol.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
This is reminding me that I've been wanting the old He-man mini comic compilation and might just push me over the edge.
ReplyDeleteUh, same.
ReplyDeleteIt's pretty DCC.
ReplyDeleteThis is my ideal Carcosa game
ReplyDeleteI kind of want to make a stealth-Joust DCC module and see how long it takes for my players to figure it out. Not very long once they mount their flying goose and get their lance I imagine.
ReplyDeleteAlso interesting that Joust was Williams. I associate Williams with pinball, not video games.
ReplyDeleteOh man, I guess I should have remembered. I love Moon Patrol.
ReplyDeleteWilliams developed its own breakthrough hit with the release of 1980's Defender, whose gameplay, horizontal scrolling, and dynamic color influenced many subsequent games. It was followed by a sequel in 1981, Stargate, and a group of popular and influential titles: Joust, Robotron: 2084, Sinistar, and the licensed Moon Patrol.
They did Defender too IIRC. Edit: too late!
ReplyDeleteMust play D&D Joust.
ReplyDeleteMy son a couple years ago. :Dhttps://plus.google.com/photos/...
ReplyDeleteAmazing!
ReplyDelete