Yeah, I beat the whole game in one unintentional sleep-deprived hazy trippy sitting about six months ago. Most levels can be boiled down to a set of steps that, if executed properly, work most of the time. It's lightly randomized, so sometimes you won't get the item you need or an enemy will populate in an inconvenient spot for you, but each level has a basic pattern.
One of the best things I think about this game is that it sometimes just works best when you stop trying to figure it out, and just make a mad dash through, attacking everything you see.
It's kind of fun to throw a bunch of guns in a room and then shoot someone and run back in your bolt hole, shooting everyone that comes through the door.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
A phenomenal game. I envy you playing it for the first time.
ReplyDeleteYeah, I beat the whole game in one unintentional sleep-deprived hazy trippy sitting about six months ago. Most levels can be boiled down to a set of steps that, if executed properly, work most of the time. It's lightly randomized, so sometimes you won't get the item you need or an enemy will populate in an inconvenient spot for you, but each level has a basic pattern.
ReplyDeleteYeah, the dudes in the south room won't stay put and keep interrupting me.
ReplyDeleteOne of the best things I think about this game is that it sometimes just works best when you stop trying to figure it out, and just make a mad dash through, attacking everything you see.
ReplyDeleteAh yeah, that got me out of a couple of jams.
ReplyDeleteIt's kind of fun to throw a bunch of guns in a room and then shoot someone and run back in your bolt hole, shooting everyone that comes through the door.
ReplyDelete