Test for that little mini game I posted a couple days ago.
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Test for that little mini game I posted a couple days ago. I'll have to redo it in a word processor to format the text more than I can in Real Paint, but this is the idea.
Ah cool. The Wizard's damage dealing reminded my of SH's fray dice mechanics.
You could actually ditch the roll to hit entirely - hit die roll - armor/defense = damage.
so fighter throws d8 against a Hog Orc, who has -3 from heavy plates of rusted steel bolted to his bones, and natural layers of insensible gristle. The fighter has the Faithful Hound as well, a +1 hammer that returns to the hand when thrown. So d8+1 with a -3 against the Hog Orc. Total 4, minus 3, 1 damage.
It works well with the roll-and-keep-best mechanic you have in the wizard too, and very well with the wizard's magic attacks ignoring normal armor.
There, the wiz rolls 2d4 and keeps best vs the Hog Orc, and here the orc's bone-bolted armor plates do nothing. I get 1 and 3, and without any kind of magic defense, the orc takes that damage.
Wands, rods, staves - add to magic damage. Amulates and wards and holy symbols raised in defense reduce it like armor.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
This is really good - super tight.
ReplyDeleteIs this based on Crimson Heroes ?
Rather, Scarlet Heroes . Doof.
ReplyDeleteNope, little hit-dice based rules popped into my head on Wednesday. See this post for the first draft of the rules:
ReplyDeletehttps://plus.google.com/u/0/+CaseyGarske/posts/8uvEvSMos5v
Ah cool. The Wizard's damage dealing reminded my of SH's fray dice mechanics.
ReplyDeleteYou could actually ditch the roll to hit entirely - hit die roll - armor/defense = damage.
so fighter throws d8 against a Hog Orc, who has -3 from heavy plates of rusted steel bolted to his bones, and natural layers of insensible gristle. The fighter has the Faithful Hound as well, a +1 hammer that returns to the hand when thrown. So d8+1 with a -3 against the Hog Orc. Total 4, minus 3, 1 damage.
Hmm...food for thought.
ReplyDeleteIt works well with the roll-and-keep-best mechanic you have in the wizard too, and very well with the wizard's magic attacks ignoring normal armor.
ReplyDeleteThere, the wiz rolls 2d4 and keeps best vs the Hog Orc, and here the orc's bone-bolted armor plates do nothing. I get 1 and 3, and without any kind of magic defense, the orc takes that damage.
Wands, rods, staves - add to magic damage. Amulates and wards and holy symbols raised in defense reduce it like armor.