Test for that little mini game I posted a couple days ago.
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Test for that little mini game I posted a couple days ago. I'll have to redo it in a word processor to format the text more than I can in Real Paint, but this is the idea.
Ah cool. The Wizard's damage dealing reminded my of SH's fray dice mechanics.
You could actually ditch the roll to hit entirely - hit die roll - armor/defense = damage.
so fighter throws d8 against a Hog Orc, who has -3 from heavy plates of rusted steel bolted to his bones, and natural layers of insensible gristle. The fighter has the Faithful Hound as well, a +1 hammer that returns to the hand when thrown. So d8+1 with a -3 against the Hog Orc. Total 4, minus 3, 1 damage.
It works well with the roll-and-keep-best mechanic you have in the wizard too, and very well with the wizard's magic attacks ignoring normal armor.
There, the wiz rolls 2d4 and keeps best vs the Hog Orc, and here the orc's bone-bolted armor plates do nothing. I get 1 and 3, and without any kind of magic defense, the orc takes that damage.
Wands, rods, staves - add to magic damage. Amulates and wards and holy symbols raised in defense reduce it like armor.
I'll snag this later. The first one was a lot of fun. Originally shared by Android Central Publisher Paradox Interactive has released Knights of Pen & Paper 2 for Android. Fans of table-top RPGs can once again get the full experience on a mobile device. We got a chance to play an early version of this game in March at GDC 2015, and now Knights of Pen & Paper 2 is available for… #android http://www.androidcentral.com/knights-pen-paper-2-brings-role-playing-and-satire-together-android
Okay, Hotline Miami , killing a dude by dumping a pot full of boiling water on his face? Awesome. I still suck at this game though. I'm not twitchy enough.
This is really good - super tight.
ReplyDeleteIs this based on Crimson Heroes ?
Rather, Scarlet Heroes . Doof.
ReplyDeleteNope, little hit-dice based rules popped into my head on Wednesday. See this post for the first draft of the rules:
ReplyDeletehttps://plus.google.com/u/0/+CaseyGarske/posts/8uvEvSMos5v
Ah cool. The Wizard's damage dealing reminded my of SH's fray dice mechanics.
ReplyDeleteYou could actually ditch the roll to hit entirely - hit die roll - armor/defense = damage.
so fighter throws d8 against a Hog Orc, who has -3 from heavy plates of rusted steel bolted to his bones, and natural layers of insensible gristle. The fighter has the Faithful Hound as well, a +1 hammer that returns to the hand when thrown. So d8+1 with a -3 against the Hog Orc. Total 4, minus 3, 1 damage.
Hmm...food for thought.
ReplyDeleteIt works well with the roll-and-keep-best mechanic you have in the wizard too, and very well with the wizard's magic attacks ignoring normal armor.
ReplyDeleteThere, the wiz rolls 2d4 and keeps best vs the Hog Orc, and here the orc's bone-bolted armor plates do nothing. I get 1 and 3, and without any kind of magic defense, the orc takes that damage.
Wands, rods, staves - add to magic damage. Amulates and wards and holy symbols raised in defense reduce it like armor.