Test for that little mini game I posted a couple days ago.
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Test for that little mini game I posted a couple days ago. I'll have to redo it in a word processor to format the text more than I can in Real Paint, but this is the idea.
Ah cool. The Wizard's damage dealing reminded my of SH's fray dice mechanics.
You could actually ditch the roll to hit entirely - hit die roll - armor/defense = damage.
so fighter throws d8 against a Hog Orc, who has -3 from heavy plates of rusted steel bolted to his bones, and natural layers of insensible gristle. The fighter has the Faithful Hound as well, a +1 hammer that returns to the hand when thrown. So d8+1 with a -3 against the Hog Orc. Total 4, minus 3, 1 damage.
It works well with the roll-and-keep-best mechanic you have in the wizard too, and very well with the wizard's magic attacks ignoring normal armor.
There, the wiz rolls 2d4 and keeps best vs the Hog Orc, and here the orc's bone-bolted armor plates do nothing. I get 1 and 3, and without any kind of magic defense, the orc takes that damage.
Wands, rods, staves - add to magic damage. Amulates and wards and holy symbols raised in defense reduce it like armor.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
This is really good - super tight.
ReplyDeleteIs this based on Crimson Heroes ?
Rather, Scarlet Heroes . Doof.
ReplyDeleteNope, little hit-dice based rules popped into my head on Wednesday. See this post for the first draft of the rules:
ReplyDeletehttps://plus.google.com/u/0/+CaseyGarske/posts/8uvEvSMos5v
Ah cool. The Wizard's damage dealing reminded my of SH's fray dice mechanics.
ReplyDeleteYou could actually ditch the roll to hit entirely - hit die roll - armor/defense = damage.
so fighter throws d8 against a Hog Orc, who has -3 from heavy plates of rusted steel bolted to his bones, and natural layers of insensible gristle. The fighter has the Faithful Hound as well, a +1 hammer that returns to the hand when thrown. So d8+1 with a -3 against the Hog Orc. Total 4, minus 3, 1 damage.
Hmm...food for thought.
ReplyDeleteIt works well with the roll-and-keep-best mechanic you have in the wizard too, and very well with the wizard's magic attacks ignoring normal armor.
ReplyDeleteThere, the wiz rolls 2d4 and keeps best vs the Hog Orc, and here the orc's bone-bolted armor plates do nothing. I get 1 and 3, and without any kind of magic defense, the orc takes that damage.
Wands, rods, staves - add to magic damage. Amulates and wards and holy symbols raised in defense reduce it like armor.