I just picked one of my old Star Wars minis game maps, which was of Ilum, where the jedis get their lightsaber crystals. The adventure took place soon after Order 66. They got a message from Yoda to go to Ilum and get as many lightsaber crystals as possible and to warn any Jedi there that the Empire might now know the planet’s location.
Of course the Empire was already there looking for Jedi. They fought some Stormtroopers, then some bounty hunters, then rescued a Jedi and her apprentice from some Sith warriors who had taken them prisoner.
The only thing in the book I looked at was the Foe Statistics table on page 121.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
How'd the adventure go? How'd you interpret the world generation rolls?
ReplyDeleteI just picked one of my old Star Wars minis game maps, which was of Ilum, where the jedis get their lightsaber crystals. The adventure took place soon after Order 66. They got a message from Yoda to go to Ilum and get as many lightsaber crystals as possible and to warn any Jedi there that the Empire might now know the planet’s location.
ReplyDeleteOf course the Empire was already there looking for Jedi. They fought some Stormtroopers, then some bounty hunters, then rescued a Jedi and her apprentice from some Sith warriors who had taken them prisoner.
The only thing in the book I looked at was the Foe Statistics table on page 121.