Here are some of my own thoughts from a ways back. Mostly helpful for the links, probably, especially the "node based megadungeon" one - makes a nice complement to the Alexandrian posts on node-based design.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
My #1 favorite:
ReplyDeletehttp://thealexandrian.net/wordpress/1223/roleplaying-games/opening-your-game-table
Along with this.
ReplyDeletehttp://thealexandrian.net/wordpress/5/roleplaying-games/re-running-the-megadungeon
Plussing for the pic.
ReplyDeleteLinks incoming Calib Kerensky.
ReplyDeletehttp://www.grey-elf.com/philotomy.pdf
ReplyDeleteI'll have to see if I can dig any others up, but for now, subbing.
ReplyDeleteHere are some of my own thoughts from a ways back. Mostly helpful for the links, probably, especially the "node based megadungeon" one - makes a nice complement to the Alexandrian posts on node-based design.
ReplyDeletehttp://blessingsofthedicegods.blogspot.com/2013/12/the-granularity-of-megadungeons.html
.
ReplyDeletePlussing for the pic, subbing for the conversation.
ReplyDeleteThis classic RPGsite thread is chock full of great advice and even includes a fully mapped and keyed level by Benoist Poiré. http://www.therpgsite.com/showthread.php?t=21636
ReplyDeleteThese are all awesome!
ReplyDelete