Here are some of my own thoughts from a ways back. Mostly helpful for the links, probably, especially the "node based megadungeon" one - makes a nice complement to the Alexandrian posts on node-based design.
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
Originally shared by Kirill Grouchnikov #pixelpushing When I start wiring real data to the UI pieces that have up until now were tested with fake content, and after it compiles I run it on the device, and it crashes immediately because, you know, real data , and I'm all like...
Originally shared by Andrew “Incomitatum” Chason Hit Me with your Horror I am looking for some horror flicks. The newer the better. Good is good too. I liked House of 1000 Corpses and Devil's Rejects . I liked both the new Texas Chainsaw movies. Hills Have Eyes 1 was good (never saw the second . Jeepers Creepers 1 & 2 come to mind as well. A little camp, and/or "back woods" can't hurt. Any of you have any recommendations? Lets try and not go too far back than mid 90's. Aside: How was the new "Freddy" movie? Suggested So Far • Bones (2001) • Drag Me to Hell (2009) • The Grudge (2004) • Don't Be Afraid of the Dark (2010) • Dog Soldiers (2002) • The Decent (2005) • Creature (2011) • The Last Winter (2006)
My #1 favorite:
ReplyDeletehttp://thealexandrian.net/wordpress/1223/roleplaying-games/opening-your-game-table
Along with this.
ReplyDeletehttp://thealexandrian.net/wordpress/5/roleplaying-games/re-running-the-megadungeon
Plussing for the pic.
ReplyDeleteLinks incoming Calib Kerensky.
ReplyDeletehttp://www.grey-elf.com/philotomy.pdf
ReplyDeleteI'll have to see if I can dig any others up, but for now, subbing.
ReplyDeleteHere are some of my own thoughts from a ways back. Mostly helpful for the links, probably, especially the "node based megadungeon" one - makes a nice complement to the Alexandrian posts on node-based design.
ReplyDeletehttp://blessingsofthedicegods.blogspot.com/2013/12/the-granularity-of-megadungeons.html
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ReplyDeletePlussing for the pic, subbing for the conversation.
ReplyDeleteThis classic RPGsite thread is chock full of great advice and even includes a fully mapped and keyed level by Benoist Poiré. http://www.therpgsite.com/showthread.php?t=21636
ReplyDeleteThese are all awesome!
ReplyDelete