Here are some of my own thoughts from a ways back. Mostly helpful for the links, probably, especially the "node based megadungeon" one - makes a nice complement to the Alexandrian posts on node-based design.
Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Hey, I'm using Jeff and Brendan's 20 questions to help me get a feel for my upcoming Perdition campaign. Never done it before. Highly recommended. http://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html http://www.necropraxis.com/2012/02/24/20-quick-questions-rules/
My #1 favorite:
ReplyDeletehttp://thealexandrian.net/wordpress/1223/roleplaying-games/opening-your-game-table
Along with this.
ReplyDeletehttp://thealexandrian.net/wordpress/5/roleplaying-games/re-running-the-megadungeon
Plussing for the pic.
ReplyDeleteLinks incoming Calib Kerensky.
ReplyDeletehttp://www.grey-elf.com/philotomy.pdf
ReplyDeleteI'll have to see if I can dig any others up, but for now, subbing.
ReplyDeleteHere are some of my own thoughts from a ways back. Mostly helpful for the links, probably, especially the "node based megadungeon" one - makes a nice complement to the Alexandrian posts on node-based design.
ReplyDeletehttp://blessingsofthedicegods.blogspot.com/2013/12/the-granularity-of-megadungeons.html
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ReplyDeletePlussing for the pic, subbing for the conversation.
ReplyDeleteThis classic RPGsite thread is chock full of great advice and even includes a fully mapped and keyed level by Benoist Poiré. http://www.therpgsite.com/showthread.php?t=21636
ReplyDeleteThese are all awesome!
ReplyDelete