Originally shared by Kirill Grouchnikov #pixelpushing When I start wiring real data to the UI pieces that have up until now were tested with fake content, and after it compiles I run it on the device, and it crashes immediately because, you know, real data , and I'm all like...
This is literally where the idea from Drowning and Falling came from:
ReplyDeletehttp://bullypulpitgames.com/games/drowning-and-falling/
I wrote a game, years ago now, that said "This is how you handle falling damage, because someone decided without 'falling damage' it wasn't a complete role-playing game."
ReplyDeleteI am in this section of my game right now, doing stuff like explaining what skills are. It's boring.
ReplyDeleteAh thanks for reminding me
ReplyDeleteCasey this cracked me up something fierce! Very hard to explain why it's funny to my perplexed wife though
ReplyDeleteJust put an animated gif of hands waiving under each of those headings... Casey G. style.
ReplyDeletePaul V. consider that skills in play are usually just as boring as skills being written. So are stats. Booooorrriiiiing.
ReplyDelete