Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
This is literally where the idea from Drowning and Falling came from:
ReplyDeletehttp://bullypulpitgames.com/games/drowning-and-falling/
I wrote a game, years ago now, that said "This is how you handle falling damage, because someone decided without 'falling damage' it wasn't a complete role-playing game."
ReplyDeleteI am in this section of my game right now, doing stuff like explaining what skills are. It's boring.
ReplyDeleteAh thanks for reminding me
ReplyDeleteCasey this cracked me up something fierce! Very hard to explain why it's funny to my perplexed wife though
ReplyDeleteJust put an animated gif of hands waiving under each of those headings... Casey G. style.
ReplyDeletePaul V. consider that skills in play are usually just as boring as skills being written. So are stats. Booooorrriiiiing.
ReplyDelete