Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
This is literally where the idea from Drowning and Falling came from:
ReplyDeletehttp://bullypulpitgames.com/games/drowning-and-falling/
I wrote a game, years ago now, that said "This is how you handle falling damage, because someone decided without 'falling damage' it wasn't a complete role-playing game."
ReplyDeleteI am in this section of my game right now, doing stuff like explaining what skills are. It's boring.
ReplyDeleteAh thanks for reminding me
ReplyDeleteCasey this cracked me up something fierce! Very hard to explain why it's funny to my perplexed wife though
ReplyDeleteJust put an animated gif of hands waiving under each of those headings... Casey G. style.
ReplyDeletePaul V. consider that skills in play are usually just as boring as skills being written. So are stats. Booooorrriiiiing.
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