Me writing RPGs.


Me writing RPGs.

Comments

  1. I wrote a game, years ago now, that said "This is how you handle falling damage, because someone decided without 'falling damage' it wasn't a complete role-playing game."

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  2. I am in this section of my game right now, doing stuff like explaining what skills are. It's boring.

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  3. Casey this cracked me up something fierce! Very hard to explain why it's funny to my perplexed wife though

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  4. Just put an animated gif of hands waiving under each of those headings... Casey G. style.

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  5. Paul V. consider that skills in play are usually just as boring as skills being written. So are stats. Booooorrriiiiing.

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