Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Where did it all go wrong, Casey? I can’t pinpoint it, but it was already too late when they remade 3:10 to Yuma and took a movie that was mostly two men talking about morality in a hotel room and put in a Gatling gun.
Working on a *Hack game?
ReplyDeleteYes, but not this! This is just a collection of possible house rules mixing up 5e, S&W, a little Black Hack and a little ACKS.
ReplyDeleteThis sounds like the most insane alchemy. Do keep us posted! How are you handling skills? d20 roll-under?
ReplyDeleteD20+stat bonus vs. the listed target numbers. When leveling up you get a few points to lower the TNs.
ReplyDeleteLike Godbound's Facts, then? Cool. Why is the Thief's Acrobatics skill lower than most? (I'd guess because it's a matter of survival)
ReplyDeleteBecause Acrobatics includes the classic Climb Wall and that starts at around 85% in old games.
ReplyDelete