There's no provision for taking out some of the insta-death cards with fewer players, so we didn't come close. I think you need to remove some if you don't have six players.
Maybe leave them, but make a "half-dead" rule? I don't know how many cards there are, but you could make it a bit more tense with people seeing that they're close to dying, "Just one more card and I'm out!"
Trying to think on how it would work out. The way the game is directly written, it's one player per player. Each "death" limits options and supplies and makes the game more tense.
I suppose you could use extras like "plot armor" in this case, with the imaginary kids dying in your place whenever the cards would say you bite it.
pretty much all we do is make up all the names and then circle through the players. if any of the characters survive, it's a win, so who draws the cards isn't actually an issue.
it's always good to have a character named Butts who dies from Dysentery. Because we're 10.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
How is that game?
ReplyDeleteAn Oregon Trail board game? 😮
ReplyDeletecard game, but yeah.
ReplyDeleteit plays well.
There's no provision for taking out some of the insta-death cards with fewer players, so we didn't come close. I think you need to remove some if you don't have six players.
ReplyDeleteMaybe leave them, but make a "half-dead" rule? I don't know how many cards there are, but you could make it a bit more tense with people seeing that they're close to dying, "Just one more card and I'm out!"
ReplyDeleteI expected some Blood Bowl pictures.
ReplyDeleteyou're supposed to build a whole team of 6 characters, regardless of number of players.
ReplyDeleteOhhhhhh....
ReplyDeletePlot twist!
ReplyDeleteI have it, and don't recall ever reading the rules to play with all six. In fact, the rules are very poorly written. Otherwise it's a fun game.
ReplyDeletemaybe I made that up in my head because of playing the video game?
ReplyDeleteEven if you made it up it's a good house rule.
ReplyDeleteDid I bother going back and reading the rules? No!
ReplyDeleteTrying to think on how it would work out. The way the game is directly written, it's one player per player. Each "death" limits options and supplies and makes the game more tense.
ReplyDeleteI suppose you could use extras like "plot armor" in this case, with the imaginary kids dying in your place whenever the cards would say you bite it.
pretty much all we do is make up all the names and then circle through the players. if any of the characters survive, it's a win, so who draws the cards isn't actually an issue.
ReplyDeleteit's always good to have a character named Butts who dies from Dysentery. Because we're 10.