Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
A balanced encounter isn't a 20th-level wizard against a group of 5th-level PCs, that's for sure.
ReplyDeleteI'd agree?
ReplyDeletea waste of time
ReplyDeleteGiving the players a fighting cha -- HAHAHA ... I can't say it with a straight face.
ReplyDeleteGiven that my various groups routinely walk away from encounters with new recruits, allies, and henchbeasts... eh. Subverting balance and disrupting the normal resolution of conventional combat is one of my favorite things.
ReplyDeletehttps://lh3.googleusercontent.com/-PFQK-iklnQDMPx8jcfXP4cUWnkwN3XRowIII2Wtn6YsvmYlYoedRxkU8vCiBP8ZJ7Eb74jt_DE
ReplyDeleteIt's been reddited: reddit.com - Balance is Boring • r/rpg
ReplyDeleteIt's where the dragon weighs as much as its hoard.
ReplyDeleteThis is my absolutely favorite writeup on this topic: enworld.org - [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...
ReplyDelete