So many people love this game, I had to buy it. Reading the rules, really excited me. Then I watched the Su&Sd review...and I often times I agree with them...so...now I'm nervous about introducing it.
Paul Beakley they went on in their usual style, and then did one of their buuuts. Lots of cards that do lots and lots of things until you have huge piles of cards, a map that looks like it should be key to the game but really there's nothing interesting going on there, and a game where everybody just stares at their board moving cubes to move more cubes to get other cubes which never feels like anything to do with Mars because in the end it's the usual pasted on theme of a euro-game.
I liked it. There's a lot of tactical depth, you can go several different ways to win. The cards are very evocative and fun to read. But yeah, it's a board game, lots of little bits that you move around, if that's not your thing you won't like it.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
I liked it a lot, let me know how it goes
ReplyDeleteSo many people love this game, I had to buy it. Reading the rules, really excited me. Then I watched the Su&Sd review...and I often times I agree with them...so...now I'm nervous about introducing it.
ReplyDeleteRalph Mazza it's really good. What did SU&SD have to say?
ReplyDeleteI usually agree with them as well but I can also tell when they've crawled all the way into their own heads.
I liked it. I was the UN and farmed terraforming points.
ReplyDeletePaul Beakley they went on in their usual style, and then did one of their buuuts. Lots of cards that do lots and lots of things until you have huge piles of cards, a map that looks like it should be key to the game but really there's nothing interesting going on there, and a game where everybody just stares at their board moving cubes to move more cubes to get other cubes which never feels like anything to do with Mars because in the end it's the usual pasted on theme of a euro-game.
ReplyDeleteI liked it. There's a lot of tactical depth, you can go several different ways to win. The cards are very evocative and fun to read. But yeah, it's a board game, lots of little bits that you move around, if that's not your thing you won't like it.
ReplyDeleteNah. That's not really how it plays.
ReplyDelete