Random idea for high-lethality D&D campaigns: Character death unlocks new classes and races. Maybe useful in “special snowflake” campaigns where no one reads your carefully crafted setting material. Instead you roll it out piecemeal as PCs bite the dust. “I really want to play a saurian warlock…sure, I’ll take a drink of that mystery potion.” Someone probably thought of this before.
Tough call. I'm gonna go with Death Race, because speed.
ReplyDeleteA doom pit has a sort of "Deep Space 9" vibe. Rather than looking for trouble, trouble comes to you!
ReplyDeleteDeath race! Sick flips jumps and wipe outs!
ReplyDeleteTony Tucker race you to the bottom of the doom pit... because speed. :D
ReplyDeleteDoom Pit. Because I can’t drive.
ReplyDeleteCould be a foot race.
ReplyDeletehttps://lh3.googleusercontent.com/RMA08NN80d_p-d8ZKmzduSL-CIzpouN-mn0DVYVoY1_pcZuAlhdZnY4eQ-MzO9CgtCk9F7BPEQ
ReplyDeleteFoot race confirmed: "like you have to parkour over lava and stuff."
ReplyDeletemy answer should be obvious, I think. google.com - Carcosa Wacky Races Signup
ReplyDelete(coming again this November!)
Death Race.
ReplyDeleteIt depends on what the mechanics of the system does well. If it handles chase well, then Death Race. Otherwise if it handles wirework, climbing etc. well then Doom Pit.
ReplyDeleteIf it does neither well, then you need to find another option...
Why not just combine them into Doom Pit, Death Race?
ReplyDelete