Argh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
There's a PC Load Letter joke here somewhere.
ReplyDeleteI couldn't find it.
ReplyDeletePC's THAC0…
ReplyDeleteI have to assume this is a flare-up relevant to the latest Ron Edwards and Tarnowski dust-up?
ReplyDeleteNo, just me whenever I see someone use these high-falutin' terms when they're talking about elf-games.
ReplyDeleteMeans a bunch
ReplyDeleteAin't that hard to understand.
Uh, no. Joke. Move along.
ReplyDeleteNar: we're here to tell a story.
ReplyDeleteGam: we're here to win.
Sim: we're here to see what it would be like.
That is my likely inaccurate rendering that I nevertheless find useful as a way to figure out what people are primarily looking for in a game.
La-la-la! I don't care!
ReplyDeleteArgh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.
ReplyDeleteI get the sense that people are not understanding what you're doing.
ReplyDeleteAccording to postmodernism Narratives do not exist. When will TTRPG game design adopt postmodernism?
ReplyDeleteA stronger model was introduced back in 2006 anyways
ReplyDeletehttp://jrients.blogspot.com/2006/02/i-got-your-threefold-model-right-here.html
Nerds, man.
ReplyDeleteRSP is much better, I'm going to use that from now on.
ReplyDeleteI haven't seen Office Space in a while so i don't recall the specific context of this image but that must be part of the joke...
ReplyDeleteAlso, narratives exist, they are just socially constructed, if we wanna get postmodern.
This thread delivers on the meta-lulz.
ReplyDelete