Argh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
Originally shared by Kirill Grouchnikov #pixelpushing When I start wiring real data to the UI pieces that have up until now were tested with fake content, and after it compiles I run it on the device, and it crashes immediately because, you know, real data , and I'm all like...
Originally shared by Andrew “Incomitatum” Chason Hit Me with your Horror I am looking for some horror flicks. The newer the better. Good is good too. I liked House of 1000 Corpses and Devil's Rejects . I liked both the new Texas Chainsaw movies. Hills Have Eyes 1 was good (never saw the second . Jeepers Creepers 1 & 2 come to mind as well. A little camp, and/or "back woods" can't hurt. Any of you have any recommendations? Lets try and not go too far back than mid 90's. Aside: How was the new "Freddy" movie? Suggested So Far • Bones (2001) • Drag Me to Hell (2009) • The Grudge (2004) • Don't Be Afraid of the Dark (2010) • Dog Soldiers (2002) • The Decent (2005) • Creature (2011) • The Last Winter (2006)
There's a PC Load Letter joke here somewhere.
ReplyDeleteI couldn't find it.
ReplyDeletePC's THAC0…
ReplyDeleteI have to assume this is a flare-up relevant to the latest Ron Edwards and Tarnowski dust-up?
ReplyDeleteNo, just me whenever I see someone use these high-falutin' terms when they're talking about elf-games.
ReplyDeleteMeans a bunch
ReplyDeleteAin't that hard to understand.
Uh, no. Joke. Move along.
ReplyDeleteNar: we're here to tell a story.
ReplyDeleteGam: we're here to win.
Sim: we're here to see what it would be like.
That is my likely inaccurate rendering that I nevertheless find useful as a way to figure out what people are primarily looking for in a game.
La-la-la! I don't care!
ReplyDeleteArgh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.
ReplyDeleteI get the sense that people are not understanding what you're doing.
ReplyDeleteAccording to postmodernism Narratives do not exist. When will TTRPG game design adopt postmodernism?
ReplyDeleteA stronger model was introduced back in 2006 anyways
ReplyDeletehttp://jrients.blogspot.com/2006/02/i-got-your-threefold-model-right-here.html
Nerds, man.
ReplyDeleteRSP is much better, I'm going to use that from now on.
ReplyDeleteI haven't seen Office Space in a while so i don't recall the specific context of this image but that must be part of the joke...
ReplyDeleteAlso, narratives exist, they are just socially constructed, if we wanna get postmodern.
This thread delivers on the meta-lulz.
ReplyDelete