“Narrative vs. gamist playstyle? What the fuck does that mean?”


“Narrative vs. gamist playstyle? What the fuck does that mean?”

Comments

  1. There's a PC Load Letter joke here somewhere.

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  2. I have to assume this is a flare-up relevant to the latest Ron Edwards and Tarnowski dust-up?

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  3. No, just me whenever I see someone use these high-falutin' terms when they're talking about elf-games.

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  4. Means a bunch

    Ain't that hard to understand.

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  5. Nar: we're here to tell a story.

    Gam: we're here to win.

    Sim: we're here to see what it would be like.

    That is my likely inaccurate rendering that I nevertheless find useful as a way to figure out what people are primarily looking for in a game.

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  6. Argh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.

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  7. I get the sense that people are not understanding what you're doing.

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  8. According to postmodernism Narratives do not exist. When will TTRPG game design adopt postmodernism?

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  9. RSP is much better, I'm going to use that from now on.

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  10. I haven't seen Office Space in a while so i don't recall the specific context of this image but that must be part of the joke...

    Also, narratives exist, they are just socially constructed, if we wanna get postmodern.

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  11. This thread delivers on the meta-lulz.

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