Argh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
There's a PC Load Letter joke here somewhere.
ReplyDeleteI couldn't find it.
ReplyDeletePC's THAC0…
ReplyDeleteI have to assume this is a flare-up relevant to the latest Ron Edwards and Tarnowski dust-up?
ReplyDeleteNo, just me whenever I see someone use these high-falutin' terms when they're talking about elf-games.
ReplyDeleteMeans a bunch
ReplyDeleteAin't that hard to understand.
Uh, no. Joke. Move along.
ReplyDeleteNar: we're here to tell a story.
ReplyDeleteGam: we're here to win.
Sim: we're here to see what it would be like.
That is my likely inaccurate rendering that I nevertheless find useful as a way to figure out what people are primarily looking for in a game.
La-la-la! I don't care!
ReplyDeleteArgh, like the "character-based" vs. "story-based" wars where many of us wondered Wtf that even meant and why it was worth fighting over different play styles.
ReplyDeleteI get the sense that people are not understanding what you're doing.
ReplyDeleteAccording to postmodernism Narratives do not exist. When will TTRPG game design adopt postmodernism?
ReplyDeleteA stronger model was introduced back in 2006 anyways
ReplyDeletehttp://jrients.blogspot.com/2006/02/i-got-your-threefold-model-right-here.html
Nerds, man.
ReplyDeleteRSP is much better, I'm going to use that from now on.
ReplyDeleteI haven't seen Office Space in a while so i don't recall the specific context of this image but that must be part of the joke...
ReplyDeleteAlso, narratives exist, they are just socially constructed, if we wanna get postmodern.
This thread delivers on the meta-lulz.
ReplyDelete