I can't stand it. It's based on the DooM board game, which perfectly summed up DooM and was great. It still plays like DooM, and that's a terrible fit for Star Wars.
I am baffled by how bad FFG rulebooks are. Almost every FFG rulebook I have read -- whether it's a board game or a role-playing game -- has been a terrible mess, with a complete lack of logic and flow, far too many ambiguities, and no apparent editing at any stage.
It's a known problem and one the company has had it for years, but there seems to be no desire to fix it. I half suspect that they know that someone on Boardgamegeek will pop up with a rules summary more coherent than the actual rules within a day or two of release, and will do it for free, so there's no need to bother.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
From Voyageurs National Park on FB: Called “Catamaran” by locals, Bert Upton is among the strangest of historical characters on area waters. He lived in a hut built over a dug-out at Squirrel Narrows. Found frozen to death in the 1930s by Kettle Falls pioneer Oliver Knox; Upton was perched lifeless in the snow just a half-mile from his home. Shunning civilization, Upton defined the word hermit. First spotted rowing his crude log raft on Namakan, no one knows how he got there. Upton’s accent implied an English heritage but any personal inquiries brought a stony silence. Some suspected him a man fleeing the law; others saw a bizarre outcast; everyone knew he was peculiar. Just five feet tall and wildly unkempt, Catamaran wore hacked-off pants and walked barefoot with a stick. Winter demanded shoes but no socks, a cast-off Mackinaw, and a trailing cap made from the leg of old underwear. He was oddly religious, and suspicious of being poisoned. Surviving on snared rabbits and fish, he ofte...
Originally shared by Curt Thompson This is an interesting theory, but I notice the author has to omit one of the most important Heinlein novels to make it work. Time Enough For Love was written in the very early 70s and was a straight (heh) extrapolation of the chaotic and frenetic zeitgeist of that era. http://www.locusmag.com/Perspectives/2012/11/the-joke-is-on-us-the-two-careers-of-robert-a-heinlein/
Is that a wookie with a vibro axe?
ReplyDeleteYes it is. He murdered the hell out of a ton of stormtroopers.
ReplyDeleteI can't stand it. It's based on the DooM board game, which perfectly summed up DooM and was great. It still plays like DooM, and that's a terrible fit for Star Wars.
ReplyDeleteWayne Snyder Casey G. That sounds EXACTLY like my first experience with Star Wars wargames back in the 90s.
ReplyDeleteYou use the rules/book lol
ReplyDeleteI am baffled by how bad FFG rulebooks are. Almost every FFG rulebook I have read -- whether it's a board game or a role-playing game -- has been a terrible mess, with a complete lack of logic and flow, far too many ambiguities, and no apparent editing at any stage.
ReplyDeleteIt's a known problem and one the company has had it for years, but there seems to be no desire to fix it. I half suspect that they know that someone on Boardgamegeek will pop up with a rules summary more coherent than the actual rules within a day or two of release, and will do it for free, so there's no need to bother.
All that said, Forbidden Stars is okay.