I can't stand it. It's based on the DooM board game, which perfectly summed up DooM and was great. It still plays like DooM, and that's a terrible fit for Star Wars.
I am baffled by how bad FFG rulebooks are. Almost every FFG rulebook I have read -- whether it's a board game or a role-playing game -- has been a terrible mess, with a complete lack of logic and flow, far too many ambiguities, and no apparent editing at any stage.
It's a known problem and one the company has had it for years, but there seems to be no desire to fix it. I half suspect that they know that someone on Boardgamegeek will pop up with a rules summary more coherent than the actual rules within a day or two of release, and will do it for free, so there's no need to bother.
Originally shared by Jonathan Tweet Tonight, my "Lethal Damage" 13th Age campaign draws to a close. Meanwhile, the guys are work have talked me into running a couple D&D sessions for them. That was the day 13th Age was announced, and they're happy to play 13th Age instead. That will be my "Great Center" campaign, based in the imperial capital of Axis, the center of the world. It's my opportunity to explore the setting from yet another perspective.
Life is short and unfair. I don’t even know what to say. Hours after the last picture I posted of Alice and the kids we came home from the movie to find her nearly dead in her kennel. She stayed at the vet for 36 hours, and after making some improvement on the first day, started to fade last night. I was with her when they put her to sleep this morning. We buried her collar and her stuffed elephant under our deck where she liked to crawl just out of reach. Alice had four owners in her short life. She survived being hit by a car and moving from Alabama to Minnesota. Then being moved around in foster care before she got to us. I hope she knew she was with for the long haul. She was a good pup. This is the last picture I took of her. We were visiting her yesterday at the vet, anticipating bringing her home today.
Pre-gen from Frank Mentzer's module, The Needle , 1987. I knew this was insulting and gross when I was 14. At the time I didn't know who Frank was, since I only played AD&D. I found this module again when I was going through a box of old stuff and was surprised he wrote it, because I thought it was a pretty shitty adventure.
Is that a wookie with a vibro axe?
ReplyDeleteYes it is. He murdered the hell out of a ton of stormtroopers.
ReplyDeleteI can't stand it. It's based on the DooM board game, which perfectly summed up DooM and was great. It still plays like DooM, and that's a terrible fit for Star Wars.
ReplyDeleteWayne Snyder Casey G. That sounds EXACTLY like my first experience with Star Wars wargames back in the 90s.
ReplyDeleteYou use the rules/book lol
ReplyDeleteI am baffled by how bad FFG rulebooks are. Almost every FFG rulebook I have read -- whether it's a board game or a role-playing game -- has been a terrible mess, with a complete lack of logic and flow, far too many ambiguities, and no apparent editing at any stage.
ReplyDeleteIt's a known problem and one the company has had it for years, but there seems to be no desire to fix it. I half suspect that they know that someone on Boardgamegeek will pop up with a rules summary more coherent than the actual rules within a day or two of release, and will do it for free, so there's no need to bother.
All that said, Forbidden Stars is okay.