OSR thoughts about Riders of the Purple Lotus I’ve drawn a lot of pictures now, I think it’s time to do some more rules-type thinking. I’ve decided there will be just one saving throw that is modified by whatever stat bonus seems applicable. Str for grabbing onto a ledge, Con for poison, Wis for mind control, Dex to avoid a pit, etc. I’m trying to decide if a first level character’s save target # should start at 15 or 16. I’ve got one character class (sort of). I’ve got the hit die at a d6 right now, but I wonder if that should be a d8. I’ve got pistol damage at d8. Just feels like there should be some parity between the most common weapon damage and HD. Level/HD is such a useful number. Level is your attack and save bonus. Same for monsters and their HD. Defense (not AC, since cowboys don’t wear armor unless it’s a stove plate) starts at 14 (ascending) to get around the no-armor thing. Modified by special abilities, Dex, and at higher levels possibly artifacts the character has discov